#include "StdAfx.h"
#include "PhyXEngine.h"

PhyXEngine::PhyXEngine(void)
{
}

PhyXEngine::~PhyXEngine(void)
{
}

bool PhyXEngine::move( Object& Obj, const Vector3D<int>& Src, const Vector3D<int>& Dst )
{
	return true;
}